![xenonauts base attack xenonauts base attack](https://i.ytimg.com/vi/PuGA41b_4Kk/maxresdefault.jpg)
So far only one has been posted up, but we’ll be posting more up over the next week and still more after that. We've started testing some maps on our forums on a specialist sub-forum. It is probably the largest remaining piece of work to be done on the strategic part of the game so it’s great to have it started, despite it having taken up a LOT of my time over the last couple of weeks. We've just started work on implementing it in the code, but this is a LOT of work so won’t be finished immediately. You can find previews of the new look in this thread, but it’s essentially a fusion of the existing ugly-but-usable black style and the pretty-but-not-very-navigable immersive style we revealed over the past year, producing something that is much better to look at and also more functional than the current design. We’re also working on the final designs for the strategic UI, and have completed the concepts for seven of the ten strategic screens and have two more nearly finished. We've almost finished implementing the updated Ground Combat UI, which is the same as the old one in terms of functionality but has had a graphical facelift. So we're generating a lot of content at the moment. However, since August we've added the Desert, Middle East and Arctic tilesets, finished the buildings in the Soviet Town tileset and generated a load of new props for the Farm and the Industrial tilesets. He's also been working on several other tilesets, but we'll show you the results of that in another update. Basically, if the aliens attack your base, you will fight a battle in a fully-destructible exact replica of the base you built on the strategic map - it's a pretty cool feature! You can find full-size versions of the various previews below: These are the handiwork of the new full-time tile artist, who is breathing more life into a lot of the old tilesets and is working hard on the new Xenonaut Base tileset at the moment. Onto recent updates then! You've no doubt noticed a few images dotted around this post. But if you want more details, click the link above!
![xenonauts base attack xenonauts base attack](https://i.ytimg.com/vi/7uxLcrFgNJU/maxresdefault.jpg)
#Xenonauts base attack full
Despite our best efforts, the game will probably be horribly unbalanced and full of bugs when this happens (any time you dump a load of new content in a game, this will happen) so if you're not the adventurous type then I'd give us a few weeks after that to tighten things up again. In short, we're working on it now and the next release (V18) will be "beta stage 1" where we unlock the entire tech tree.
![xenonauts base attack xenonauts base attack](https://www.allkeyshop.com/blog/wp-content/uploads/xenonauts-2-800x600-4.jpg)
In the interests of brevity, I won't explain why here - but if you're interested in why, there's a full post on our blog on it here. The original plan was to hit beta in September, but we didn't manage that. Thanks for your patience with this matter, hopefully it'll shortly be gone for good. We'll only find out if it works or not when we release the next public build, but there's no reason why this shouldn't fix the issues. We've now implemented an archiving solution that should reduce the file count by about 75% and stop these issues from the next build onwards.
#Xenonauts base attack update
We've been having persistent Desura download / update issues for the past 6 months or so, which are caused by the sheer number of files used by Xenonauts. The first thing to say is Desura-specific. If you want more information on anything in this post, that should be your first port of call! As always, the freshest info is available on our forums, which has a specific Development Updates subforum. Firstly, my now-customary apology for being so slow updating this page - although I've excelled myself in this particular instance, as I've not updated this page since August.